|
|
How difficult would it be to allow SDL access to predeclared objects? Ie,
you'd use something like this:
#declare obj = firstObject;
// obj is now a reference to the first declared object
#declare loc = obj.location;
#declare pig = obj.texture.pigment;
#declare med = obj.interior.media;
#declare shine = obj.texture.finish.specular;
// The above would be access to the referenced variables.
#declare obj = nextObject;
// And continue with the rest
I'm not interested in changing the objects already declared, just in getting
information about them. I don't see that there would be any technical
difficulties, and it would be hugely advantageous for particle simulations,
among other things.
Any thoughts?
--
...Chambers
http://www.geocities.com/bdchambers79
Post a reply to this message
|
|